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Research checked October 19, 2026. The library pairs original authored templates with attributed thumbnails from real Roblox experiences. Referenced games are examples of mechanics and player appeal, not cloning targets or endorsements. No current popularity ranking is claimed.
Use and customize purchased Overlocked templates in your own projects. Don’t redistribute or resell the library. Third-party tools, outputs, code, fonts, and assets keep their separate licenses. A public link does not grant permission to resell its contents.
Inspected architecture, topic coverage, and the actual license. No repository code or prompt text was copied or redistributed.
If later adapted, retain the copyright and MIT permission notice.
Inspect source ↗ · Actual license ↗Inspected the topic organization and actual license as research only. Original Overlocked templates were authored separately.
Public availability does not transfer rights to linked assets or third-party material.
Inspect source ↗ · Actual license ↗Inspected the repository and license as research. No skill files were installed, adapted, or included.
Any later adaptation needs license/NOTICE preservation and clear modification notices. Linked projects require independent review.
Inspect source ↗ · Actual license ↗Technical reference for original summaries and workflow guidance. No repository game source or documentation artwork was redistributed.
Attribute Roblox documentation and link the relevant current page. Trademarks and third-party assets retain separate rights.
Inspect source ↗ · Actual license ↗Compared platform categorization with the broader creator-facing taxonomy. Our filters are product organization, not an official exhaustive genre list.
Reviewed 2026-10-19; classifications can change.
Inspect source ↗Verified the distinction between reusable tileable MaterialVariant materials and SurfaceAppearance for UV-mapped meshes.
A base-color image does not automatically provide a physically valid set of material maps.
Inspect source ↗Checked the material-authoring workflow and separate map responsibilities.
Validate normal-map orientation, roughness, metalness, alpha handling, and visual results in the target scene.
Inspect source ↗Verified the import workflow; templates require scale, orientation, pivots, hierarchy, materials, and warnings to be inspected.
No fixed asset limit is claimed. Verify current specifications for the asset type before production.
Inspect source ↗Verified server validation of client intent, permissions, and state ownership.
Templates request current API checks and real two-client Studio tests.
Inspect source ↗Verified server-side persistence guidance and the need to consider limits and failed operations.
Generated saving implementations are untested until exercised in an isolated test place.
Inspect source ↗Bundled from the existing Overlocked workspace and self-hosted. The original font license is retained.
Font files have their own redistribution terms.
Inspect source ↗ · Actual license ↗The installed lucide-react package supplies interface icons.
Package license retained in dependencies; see THIRD_PARTY_NOTICES.md.
Inspect source ↗The existing Overlocked lock/dial mark and #C7F135 lime are used with original vector application scenes. Prompt cards additionally display separate credited Roblox experience thumbnails.
Original Overlocked branding and third-party reference artwork have separate rights. No Roblox corporate logo or game assets are bundled for download.
Inspect source ↗Official public APIs resolve curated place IDs, creator names, and completed 768×432 experience thumbnails. The local preview loads external Roblox CDN URLs with official game links and visible credits.
API access does not grant an artwork license or imply endorsement. Confirm the rights needed for commercial publication. The manifest records provenance and fetch date; no image binaries are copied to this repository.
Inspect source ↗Reviewed official commercial branding guidance when introducing real experience references.
Third-party creators retain separate rights to their experience artwork. Attribution is not permission; the local preview remains unpublished pending commercial rights review.
Inspect source ↗Official experience thumbnails are loaded from Roblox’s CDN as real reference examples. Artwork belongs to the credited creators. These images are not generated prompt outputs or downloadable assets included with the library.
These short research notes paraphrase official experience descriptions. Names, logos, characters, maps, and other assets remain their owners’ property. All Overlocked examples use original settings and concepts.
| Official experience page | Research observation | Related families |
|---|---|---|
| The Strongest Battlegrounds ↗ | Readable combat inputs including block, dash, and evasive actions across devices. | Fighting & battlegrounds |
| Race Clicker ↗ | A short input-to-speed-to-reward progression loop. | Clickers & incremental |
| Math Obby ↗ | Combining explicit learning tasks with platforming; no learning outcome is assumed. | Education & utilities |
| Driving Empire ↗ | Open-world driving, vehicle customization, races, and social play. | Sports & racing |
| Vehicle Legends ↗ | Driving and racing across different vehicle classes. | Vehicles & simulation |
| Arsenal ↗ | Short arcade shooting loops and weapon variety. | Shooters |
| Phantom Forces ↗ | FPS loadouts and map variety as research themes. | Shooters |
| Brookhaven RP ↗ | Player-led roleplay, houses, vehicles, and social settings. | Roleplay & life, Social & hangouts |
| Jailbreak ↗ | Shared-world objectives and asymmetric pursuit. | Adventure & exploration |
| Epic Minigames ↗ | Short rounds and different activities within one shared structure. | Arcade & party, Strategy & defense |
| Super Bomb Survival ↗ | Environmental pressure and round-based physical hazards. | Horror & survival, Building & sandbox |
| Tower of Hell ↗ | Modular ascent, time pressure, and repeated movement mastery. | Obbies & platformers |
| DOORS ↗ | Exploration and learning threat cues. | Horror & survival |
| Dress To Impress ↗ | Outfit creation, presentation, and voting. | Fashion & avatars |
| Adopt Me! ↗ | Collection, care, housing, and social expression. | Pets & collection |
| Blox Fruits ↗ | Progression, exploration, enemies, and boss encounters. | RPGs & dungeons, Fighting & battlegrounds |
| Build A Boat For Treasure ↗ | Build-and-test iteration around a player-made vehicle. | Building & sandbox |
| Tower Defense Simulator ↗ | Unit placement and cooperative defense. | Strategy & defense |
| Word Bomb ↗ | Timed turn-taking and approachable word challenges. | Puzzles & logic, Education & utilities |
| Restaurant Tycoon 2 ↗ | Business creation, work, service, and reinvestment. | Tycoons & automation |
| Funky Friday ↗ | Rhythm input and configurable controls. | Rhythm & creative |
| Pet Simulator 99! ↗ | Collecting helpers tied to economic progress. | Pets & collection, Clickers & incremental |
| Work at a Pizza Place ↗ | Cooperative jobs feeding housing customization. | Roleplay & life |